F.E.A.R the Bookcase
So I just beat FEAR , it was a great game but it also has the age old FPS design flaws that should not be there in the year 2005.
in Fear you play as a elite special forces soldier whose team deals with paranormal stuff , you are after this one guy who controls clone soldiers with his mind.
You also have this special ability to slow down time , in short there is nothing you cant take on but the bookcase.
Now what is with the bookcase you might ask? is it a boss?
There is this section of the game where your objective is clearly visible behind a breakable glass , and all that stands between you and that objective is the damn metal bookcase. But unlike what the games marketing boosts the only objects you can interact with are a computer monitors and barrels. The bookcase is not one of them. Thats just bad game design when they make you go into some cliche airduct to reach to your objective. I spent 30 minutes trying to find a way to jump into the airduct and ended up using god mode to pass the obstacle.
Note to developers:
-Let us interact with the environment. Just being able to knock down a couple computer monitors is not interaction.
-Try to have some variation in the environment , enemies and weapons. There are like 5 enemies throughout the game , you are always in some office building and the weapons are all the same.
I am looking forward to the game that will take FPS's to that next level. Meanwhile if you are looking to relieve some stress after work , FEAR is your game , it has great enemy AI and awesome battles.
3 Comments:
hail from cgtalk.
you should check out The Gamer's Manifesto. (Try googling it). They go into this very thing.
Agreed Jeff , my post turned out a bit more negative then intended , i loved the game , its just those small things that stop it from being the excellent game it could have been.
I'm hoping to pick it up this weekend, we'll see!
I've always enjoyed monoliths games, so I'm sure I'll dig it!
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