
So I just beat FEAR , it was a great game but it also has the age old FPS design flaws that should not be there in the year 2005.
in Fear you play as a elite special forces soldier whose team deals with paranormal stuff , you are after this one guy who controls clone soldiers with his mind.
You also have this special ability to slow down time , in short there is nothing you cant take on but the bookcase.
Now what is with the bookcase you might ask? is it a boss?
There is this section of the game where your objective is clearly visible behind a breakable glass , and all that stands between you and that objective is the damn metal bookcase. But unlike what the games marketing boosts the only objects you can interact with are a computer monitors and barrels. The bookcase is not one of them. Thats just bad game design when they make you go into some cliche airduct to reach to your objective. I spent 30 minutes trying to find a way to jump into the airduct and ended up using god mode to pass the obstacle.
Note to developers:
-Let us interact with the environment. Just being able to knock down a couple computer monitors is not interaction.
-Try to have some variation in the environment , enemies and weapons. There are like 5 enemies throughout the game , you are always in some office building and the weapons are all the same.
I am looking forward to the game that will take FPS's to that next level. Meanwhile if you are looking to relieve some stress after work , FEAR is your game , it has great enemy AI and awesome battles.